Note: Some of my reasoning could be due to my own ineptitude.
A future plan of mine is to incorporate DLC for the Grand Order. These usually I feel will be largely character pieces, backgrounds, inlaid within a relatively larger short-story. This is a method I feel might be able to be used in order to realize a larger world, and richer characters. Stories which I couldn’t tell due to them being so far out of left-field. (I’d divulge the greater details here, but the DLC largely would spoil facets of the plot and characters within the main book.)
In open-world video-games as a prime example, the player is able to explore numerous story-archs, which otherwise couldn’t be actualized through book format due to the derailment from the main plot-line. Additionally, smaller story-archs are preferred as being a component, or somehow linked into the larger story-line. This is to provide a a straight flow toward the climax. It’s commonly known (for myself included) that readers generally lose interest should a story go into some other short-story then back to the main- story, unless it’s directly tied to the main plot-line. Largely books seem to be structured similarly with films, being the acts, and how each act flows into another, and the pacing of each act (this isn’t always the case, and books afford readers more non-linear and less restrictive stories). Incorporating something about some side-character’s family heirloom being stolen that ultimately develops that characters is fine and all, but probably will be cut unless this heirloom or some aspect connects to the main plot, or, it’s shortened considerably. By using DLC this can be avoided, and still develop characters.
Unfortunately, while I don’t understand the Publishing Industry perfectly, I’d assume this task could largely be completed should I seek self-publication. Which renders this task as more daunting then I first considered. However, I believe that much can be developed of a story’s universe through disconnected narrative, but due to the formatting of a narrative (as far as I’ve understood it to be/what is commonly preferred), through is largely able to be done through multiple books, the DLC being short stories. While I do know of various narrative styles such as: nonlinear narrative and the like, these are still linked, simply in a non-chronological system. I may also venture into multimodal methods for the additional stories, which haven’t much to do with the main-book, the only known connective tissue being that the characters, the origins of their problems expressed in the main book.
I do wish to redevelop video-games, in which I might be able to express a fraction of my book through a short, narrative and environmentally driven ‘game’ which might be more so an interactive novella of the actual book. So to entice potential readers, satisfy previous readers and attempt to dredge out new and unique ways of expressing this story which otherwise couldn’t be done through text alone.
I do realize that there are sections in books that serves as character development rather than merely plot alone, I’ve done such things, but there are things such as characters’ pasts which I’d like to create a short story for outside the main book.