Null

To imagine, or dream, of the world: friends, families, pets, shops and weather; technology and governments, and all of their mundane and fantastic activity. Then to imagine, you cease to be, no longer you, your ego, your memories and desires disintegrate. Never to influence anything again beyond memories some may carry.

    Your dearest companions live their lives–as you watch; an apathetic echo, that deforms into the trough of dreamless slumber. And in that neither light, nor dark no-space; the universe subsists, and you will never know.  In this void–it is the same place you were before you were born.

    If you are reborn, you will not be who you were. Nothing you’ve done, you’ll ever know you’ve done, and knowing it would achieve nothing; for you, your entire identity died. Who is reborn is not you as you are now, just as who you are now is not who you were before this samsaric crest.
   

Advertisements
Null

Rebirth

Death and dieing should be important events, but not everyone needs to stay dead. The problem then arrives for a writer, death should have weight (unless that’s not the kind of story you’re telling), in which case their rebirth should change something, unless of course it was a quick fake-out-death/trick and not much time has passed or something. In such a case it’s best to use your interpretation.

However, assuming they died and are as dead as dead can be but are resurrected or the equivalent; either the character or the environment needs to have altered. Otherwise their death was indeed meaningless. Perhaps the character is the same, but people treat them differently—they did just come back from the dead after all. Or their persona has been transformed—or their body isn’t quite functional in some aspects. Maybe they return inhuman. There’s numerous ways to show the significance of their death and rebirth.

These are just musings and aren’t any sort of requirement. (Which in Of itself is a bold remark about the value of my thoughts) In any case hopfully this is good food to help get ones mind churning.

Rebirth

Misfortune and Unfortunate Endings 

So, this here is a bit different from what I post. But, I find the stories of the Fallout series to be of excellent fun and drama. The universe is interesting and has inspired some of the facets of my own writing and world-building. So, I figured since I’ve taken the time to take these photos to share them! Perhaps they will be inspiring to writers who might see them.

I promise(ish), this sort of entry will be sparse–but Fallout 76 has been inspiring to some capacity for my own stories. To write side stories where things don’t go well, where people commit suicide, fail, are betrayed, eaten and other misfortunes. Adding side-stories characters come across–or hear from other secondary and significant characters are important. They highlight the potential end any of the protagonists could meet. That any of their lovers of friends could also meet horrific and miserable ends.

Misfortune and Unfortunate Endings 

‘In-World’ Books and Other Documents

e9a05976554bc967d22432db14c30db93cae1df0_hq

I’ve devised, and hope to be able to apply, excerpts from documents advertisements and notes in my book’s appendix. These passages would be from documents and the like within the book, but having the excerpts in the main manuscript chances that it bog the pacing of the story down too much. This is a method for me to do further additional world-building that interested fans or curious readers could indulge.

It would also give me another chance to flex my creative muscles. Whether or not I can do this, I think I’ll probably end up drafting up these documents just for writing practice and world building I can use to enliven my book’s universe for myself.

‘In-World’ Books and Other Documents

Magic and Consequence

I do love magic with consequence. Now, I don’t necessarily mean a spell shortens a person’s life expectancy. While there is a long-term consequence, my attention falls upon the immediate effects.

For instance, a witch casts a blast of fire against commoners. They should burn to death at most, at least, a little burn. Let their skin boil. Maybe the building the witch is in catches fire from her own attack? Maybe she gets badly burned? Killed? Likewise, people (depending on the universe/context) should respond in kind. Such as, “magic-user? Lynch them, shoot them,” ect.

I also think magic should have psychological implications. I don’t mean madness, rather the magic-user treats it with the same sort of reverence a scientist might to the scientific method;  a love for it, or even a dependency. But, an attachment similar to how we are with electricity. Dependency can be horrible based upon your point of view, but, for most, they wouldn’t think it’d be a good idea to strip out our source of power.

Same goes for a magic-user. Most of the ‘horrible’ things people think about witches and wizards is what a muggle would think. But, what’s more for many witches, magic isn’t an external source, it’s part of their nature.

These are examples, and not to be confused with absolutes. I mean, it’s not like I have any sort of authority anyway. XD

Reading Material: Stand-Out-Books

Magic and Consequence

Crafting DLC for a Book

 

Note: Some of my reasoning could be due to my own ineptitude. 

ASandra.png future plan of mine is to incorporate DLC for the Grand Order. These usually I feel will be largely character pieces, backgrounds, inlaid within a relatively larger short-story. This is a method I feel might be able to be used in order to realize a larger world, and richer characters. Stories which I couldn’t tell due to them being so far out of left-field. (I’d divulge the greater details here, but the DLC largely would spoil facets of the plot and characters within the main book.)

Reasoning

In open-world video-games as a prime example, the player is able to explore numerous story-archs, which otherwise couldn’t be actualized through book format due to the derailment from the main plot-line. Additionally, smaller story-archs are preferred as being a component, or somehow linked into the larger story-line. This is to provide a a straight flow toward the climax. It’s commonly known (for myself included) that readers generally lose interest should a story go into some other short-story then back to the main- story, unless it’s directly tied to the main plot-line. Largely books seem to be structured similarly with films, being the acts, and how each act flows into another, and the pacing of each act (this isn’t always the case, and books afford readers more non-linear and less restrictive stories). Incorporating something about some side-character’s family heirloom being stolen that ultimately develops that characters is fine and all, but probably will be cut unless this heirloom or some aspect connects to the main plot, or, it’s shortened considerably. By using DLC this can be avoided, and still develop characters.

Unfortunately, while I don’t understand the Publishing Industry perfectly, I’d assume this task could largely be completed should I seek self-publication. Which renders this task as more daunting then I first considered. However, I believe that much can be developed of a story’s universe through disconnected narrative, but due to the formatting of a narrative (as far as I’ve understood it to be/what is commonly preferred), through is largely able to be done through multiple books, the DLC being short stories. While I do know of various narrative styles such as: nonlinear narrative and the like, these are still linked, simply in a non-chronological system. I may also venture into multimodal methods for the additional stories, which haven’t much to do with the main-book, the only known connective tissue being that the characters, the origins of their problems expressed in the main book.Elex

Other Media

I do wish to redevelop video-games, in which I might be able to express a fraction of my book through a short, narrative and environmentally driven ‘game’ which might be more so an interactive novella of the actual book. So to entice potential readers, satisfy previous readers and attempt to dredge out new and unique ways of expressing this story which otherwise couldn’t be done through text alone.

I do realize that there are sections in books that serves as character development rather than merely plot alone, I’ve done such things, but there are things such as characters’ pasts which I’d like to create a short story for outside the main book.

 

 

Crafting DLC for a Book

Chasing Dreams

Is it when we stare into the void; into uncertainty whilst chasing our dreams, when we survive the calamities of our actions, that we see ourselves?

If we collapse, crumple and ignore our desires, we stagnate in a good quiet life.

It’s an unfortunate thing, that pursuing our dreams can, and for many, results in failure; we face deaths, and are reborn in forms burned and crippled by our shortcomings. Even still, some of us, heal, or are reborn as stronger selves, failure or not. In any case, it’s when we seek our goals that we seek ourselves, and become who we want and not what our family, friends, lovers, or society desire.

Chasing Dreams