In about a month I’ll be able to take off the university’s collar of commitment–for a few weeks at least. I hope to indulge in sending out queries to more agents and gleefully await rejection. I too, want to work more upon my novel’s game adaptation.
I have toyed with Interactive Literature as an alternative to my 2D top down RPG video-game. And while I can see some advantages, being mostly text and my book well being… text–there’s good connectivity–alas, I feel my skills in environmental story telling, ambiance and sound design would be wasted. Never mind my illustrative tendencies and the natural lean the RPGMAKER engine has toward combat.
A major limitation, and this is in part due to my lack of coding skill, is the vanilla engine even with the additions of plugins. So, I may well seek out Luna Engine, for RPGMAKER MV, to remove any sort of engine limitation in respect to the HUD, and really explore the possibilities of this adaptation of my book.
I do wander over the strange and useless anxiety over canonical lore. Is it the book true cannon? As the book is the original. Or is the adaptation? Of which, due to the video-game format of semi-open-world exploration, allowing plot-divergent stories, (such things are otherwise, for me, impossible to foster within a linear narrative) which would only serve to heighten the experience. To strike out the possibility of content from the game as canonical lore seems foolish. However, the different format might make certain events in game appear awkward or ill-fitting to the book’s style. I’m always uncertain about this.
Potential Plans for Subsequent Stories:
I’m a sucker for good television, and good characters. Particularly, I’ve been hooked into the CW’s Flash. Arguably, the past couple seasons have been… disappointing. But, my care for these characters and the world the creator’s born persists. That program, coupled with other animations, and television series is inspiring from a narrative standpoint. Often, I see books likened to film, in the sense of the grand story being told. Other story-arcs are able to be told of course, but there is this sort of linear progression within my first book.
I want to amend this sort of narrative in my second and perhaps other books as well. By creating smaller stories dealing with various characters–that while many of them will connect to the overall story, there are these sort of ‘one-and-done’ stories that allow more breath-ability, character development and slower pace that I feel my first story lacks.
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